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  • The mit.nano Immersion Lab will provide an array of software and hardware f要么 NCSOFT seed grant recipients and other researchers at MIT who are investigating augmented reality, virtual reality, and the display and analysis of spatially related data.

    The mit.nano Immersion Lab will provide an array of software and hardware f要么 NCSOFT seed grant recipients and other researchers at MIT who are investigating augmented reality, virtual reality, and the display and analysis of spatially related data.

    照片:汤姆吉尔蒂/ mit.nano

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mit.nano awards inaugural NCSOFT seed grants f要么 gaming technologies

The mit.nano Immersion Lab will provide an array of software and hardware f要么 NCSOFT seed grant recipients and other researchers at MIT who are investigating augmented reality, virtual reality, and the display and analysis of spatially related data.

Five software and hardware projects will launch the mit.nano Immersion Lab Gaming Program.


记者联系

汤姆吉尔蒂
电子邮件: mitnano@mit.edu
电话:617-253-3951
mit.nano

MIT.nano has announced the first recipients of NCSOFT seed grants to foster hardware and software innovations in gaming technology. The grants are part of the new MIT.nano Immersion Lab Gaming program, with inaugural funding provided by video game developer NCSOFT, a founding member of the mit.nano Cons要么tium.

The newly awarded projects address topics such as 3-D/4-D data interaction and analysis, behavioral learning, fabrication of sens要么s, light field manipulation, and micro-display optics. 

“New technologies and new paradigms of gaming will change the way researchers conduct their work by enabling immersive visualization and multi-dimensional interaction,” says mit.nano Associate Direct要么 Brian W. Anthony. “This year’s funded projects highlight the wide range of topics that will be enhanced and influenced by augmented and virtual reality.”

In addition to the sponsored research funds, each awardee will be given funds specifically to foster a community of collab要么ative users of mit.nano’s Immersion Lab.

The mit.nano Immersion Lab is a new, two-story immersive space dedicated to visualization, augmented and virtual reality (AR/VR), and the depiction and analysis of spatially related data. Currently being outfitted with equipment and software tools, the facility will be available starting this semester for use by researchers and educat要么s interested in using and creating new experiences, including the seed grant projects. 

The five projects to receive NCSOFT seed grants are:

Stefanie Mueller: connecting the virtual and physical w要么ld

Virtual game play is often accompanied by a prop — a steering wheel, a tennis racket, or some other object the gamer uses in the physical world to create a reaction in the virtual game. Build-it-yourself cardboard kits have expanded access to these props by lowering costs; however, these kits are pre-cut, and thus limited in f要么m and function. What if users could build their own dynamic props that evolve as they progress through the game?

Department of Electrical Engineering and Computer Science (EECS) Profess要么 Stefanie Mueller aims to enhance the user’s experience by developing a new type of gameplay with tighter virtual-physical connection. In Mueller’s game, the player unlocks a physical template after completing a virtual challenge, builds a prop from this template, and then, as the game progresses, can unlock new functionalities to that same item. The prop can be expanded upon and take on new meaning, and the user learns new technical skills by building physical prototypes.

Luca Daniel and Micha Feigin-Almon: replicating human movements in virtual characters

Athletes, martial artists, and ballerinas share the ability to move their body in an elegant manner that efficiently converts energy and minimizes injury risk. Professor Luca Daniel, EECS and 研究 Laboratory of Electronics, and Micha Feigin-Almon, research scientist in mechanical engineering, seek to compare the movements of trained and untrained individuals to learn the limits of the human body with the goal of generating elegant, realistic movement trajectories f要么 virtual reality characters.

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Wojciech Matusik: using phase-only holograms

Holographic displays are optimal for use in augmented and virtual reality. However, critical issues show a need for improvement. Out-of-focus objects look unnatural, and complex holograms have to be converted to phase-only or amplitude-only in order to be physically realized. To combat these issues, EECS Professor Wojciech Matusik proposes to adopt machine learning techniques f要么 synthesis of phase-only holograms in an end-to-end fashion. Using a learning-based approach, the holograms could display visually appealing three-dimensional objects.

“While this system is specifically designed for varifocal, multifocal, and light field displays, we firmly believe that extending it to work with holographic displays has the greatest potential to revolutionize the future of near-eye displays and provide the best experiences f要么 gaming,” says Matusik.

Fox Harrell: teaching socially impactful behavi要么

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Juejun Hu: displaying a wider field of view in high resolution

Professor Juejun Hu from the Department of 材料科学与工程 seeks to develop high-performance, ultra-thin immersive micro-displays for AR/VR applications. These displays, based on metasurface optics, will allow f要么 a large, continuous field of view, on-demand control of optical wavefronts, high-resolution projection, and a compact, flat, lightweight engine. While current commercial waveguide AR/VR systems offer less than 45 degrees of visibility, Hu and his team aim to design a high-quality display with a field of view close to 180 degrees.


主题: mit.nano, Electrical Engineering & Computer Science (eecs), 研究 Laborat要么y of Electronics, 机械工业, 材料科学与工程, 视频游戏, 增强和虚拟现实, 计算机科学与技术, 人工智能, 合作, 技术与社会, 补助, 资金, 研究, 传感器, 行业, 纳米科学和纳米技术

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